Dayside documentation
How Dayside works: the workflows, every tool, and every parameter in the interface.
Everything the app does, what each control changes, and the order to do it in. Start with What Dayside is if this is your first time, or search above for a parameter by name.
Start here
What Dayside isDayside renders invented planets the way a mapping satellite sees Earth. Here is the whole workflow and the ideas it rests on.
Install and first launchSystem requirements, the installer, what happens on first launch, where worlds and caches live, and how to read the terrain capability status.
Your first worldA walkthrough from an empty worlds list to an exported image, using the real buttons in order, with what each heavy step costs.
Workflows
Setting up a worldThe flat map or whole world fork, physical scale, the three ways to start terrain, importing a heightmap, and resuming an existing world.
Painting terrainThe Draw-mode paint surface: height and biome brushes, rivers, lake basins, landform stamps, coastline tools, Erode, Deterrace, guides and undo.
Enhancing terrainRun the terrain diffusion pass over a section: models, adherence, coastline options, post-processing, revert, the whole-world passes and the working-resolution bake.
Ranges and drainageWhole-world terrain models that turn vague mountain belts into connected ranges and keep drainage organised.
Rendering the satellite imageHow Dayside turns a heightfield and a climate map into a satellite image, and how to steer the result without guessing.
Seasons and sea iceRender a world month by month from World Climate Lab climate, inspect and export the seasonal fields, and control where sea ice forms and how it breaks up.
Alien worldsRe-colour vegetation, rock, soil, ocean and sky for a planet that is not Earth, while keeping the measured lightness and texture of real ground.
Working on a globeThe whole-world workspace: cutting regions off the sphere, working them, and folding the finished work back into one globe you can export.
Settlement and night lightsBake a seeded settlement scenario for the whole world, show farmland and towns in the colour, light the planet at night, and export the population and land-use layers.
ExportingEvery way to get data out: the section and globe export dialogs, what each layer contains, resolutions, sidecars and the Blender handoff.
Maps and projectionsExport the globe in eleven map projections, choose the map centre, print sections and globes as parchment or paper atlas maps, and export transparent map overlays.
Reference
Terrain and generation referenceEvery control that shapes the heightmap: brushes, stamps, coastlines, sea level, the Generate modal, the whole-world passes, models and their ground sample distances.
Colour and climate referenceEvery control the colour render reads, with its default and range, what it does to the picture, and where a setting is capped or has no effect.
Interface mapEvery panel, rail, HUD, dock and modal in Dayside, what each is for, where its controls are documented, and one complete shortcut table.